On athleticism, God knows no favor. It seems rather he is in the business of teaching winners how to lose and losers how to win.
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The worst thing a kid can say about homework is that it is too hard. The worst thing a kid can say about a game is it's too easy.
The beauty of this idea is that my decision to keep Peeta alive at the expense of my own life is itself an act of defiance. A refusal to play the Hunger Games by the Capitol's rules. My private agenda dovetails completely with my public one. And if I really could save Peeta... in terms of a revolution, this would be ideal. Because I will be more valuable dead. They can turn me into some kind of martyr for the cause and paint my face on banners, and it will do more to rally people than anything I could do if I was living. But Peeta would be more valuable alive, and tragic, because he will be able to turn his pain into words that will transform people.
The game itself is bigger than the winning.
There are no winners in real games.
In the game of life;Sometimes we win,Sometimes we loss,Either ways, we should always keep playing.
Politics doesn__ mean playing deceitful and trickery games against the people, it means playing resourceful and organized games for the people.
The love and war in the previous injunctions are of the nature of sport, where one respects, and learns from the opponent, but never interferes with him, outside the actual game. To seek to dominate or influence another is to seek to deform or destroy him; and he is a necessary part of one's own Universe, that is, of one's self.
As cliché as it might sound, I'd rather lose than win by cheating. The latter is a much deeper, more personal loss in that one is admittedly whispering to himself his lack of competence. His cheating then begets more cheating, as he is ever-privately, ever-subconsciously insulting himself; thus, gradually deteriorating any remaining confidence.
Why, play we, these games of mere men?
If little else, the brain is an educational toy.The problem with possessing such an engaging toy is that other people want to play with it, too. Sometime they'd rather play with yours than theirs. Or they object if you play with yours in a different manner from the way they play with theirs. The result is, a few games out of a toy department of possibilities are universally and endlessly repeated. If you don't play some people's game, they say that you have "lost your marbles," not recognizing that, while Chinese checkers is indeed a fine pastime, a person may also play dominoes, chess, strip poker, tiddlywinks, drop-the-soap or Russian roulette with his brain.
When they play MARRY/FUCK/KILL, you'll never be KILL again!
it's through the simple things in life, through its games, when our minds mature the most and we grow knowledgeable. It's also when the cloth masks of our outer, false personalities are torn asunder, and we are able to see every last blemish of a man's genuine character that they hide beneath... no matter how dark or obscene it may be.
Because zombies can__ go out into the sun, most of them tend to be afraid of anything that can go into the sun and live to tell the tale.
How children adapt to available surfaces, using curbstones, stoops and manhole covers. How they take the pockmarked world and turn a delicate inversion, making something brainy and rule-bound and smooth, and then spend the rest of their lives trying to repeat the process.
We play hide-and-seek, wade into her ponds to fill jam jars with writhing tadpoles, and cavort with her pack of dogs, named Brandy, Whiskey, Lager, so that just calling the pack makes one feel light-headed and drunk.
The men in grey were powerless to meet this challenge head-on. Unable to detach the children from Momo by bringing them under their direct control, they had to find some roundabout means of achieving the same end, and for this they enlisted the children's elders. Not all grown-ups made suitable accomplices, of course, but plenty did. [....] 'Something must be done,' they said. 'More and more kids are being left on their own and neglected. You can't blame us - parents just don't have the time these days - so it's up to the authorities.' Others joined in the chorus. 'We can't have all these youngsters loafing around, ' declared some. 'They obstruct the traffic. Road accidents caused by children are on the increase, and road accidents cost money that could be put to better use.' 'Unsupervised children run wild, declared others.'They become morally depraved and take to crime. The authorities must take steps to round them up. They must build centers where the youngsters can be molded into useful and efficient members of society.' 'Children,' declared still others, 'are the raw material for the future. A world dependent on computers and nuclear energy will need an army of experts and technicians to run it. Far from preparing children from tomorrow's world, we still allow too many of them to squander years of their precious time on childish tomfoolery. It's a blot on our civilization and a crime against future generations.' The timesavers were all in favor of such a policy, naturally, and there were so many of them in the city by this time that they soon convinced the authorities of the need to take prompt action. Before long, big buildings known as 'child depots' sprang up in every neighborhood. Children whose parents were too busy to look after them had to be deposited there and could be collected when convenient. They were strictly forbidden to play in the streets or parks or anywhere else. Any child caught doing so was immediately carted off to the nearest depot, and its parents were heavily fined. None of Momo's friends escaped the new regulation. They were split up according to districts they came from and consigned to various child depots. Once there, they were naturally forbidden to play games of their own devising. All games were selected for them by supervisors and had to have some useful, educational purpose. The children learned these new games but unlearned something else in the process: they forgot how to be happy, how to take pleasure in the little things, and last but not least, how to dream. Weeks passed, and the children began to look like timesavers in miniature. Sullen, bored and resentful, they did as they were told. Even when left to their own devices, they no longer knew what to do with themselves. All they could still do was make a noise, but it was an angry, ill-tempered noise, not the happy hullabaloo of former times. The men in grey made no direct approach to them - there was no need. The net they had woven over the city was so close-meshed as to seem inpenetrable. Not even the brightest and most ingenious children managed to slip through its toils. The amphitheater remained silent and deserted.
We could see the children's toys here and there, and we saw a game that the children had made themselves out of dirt, deer antlers and abalone shells, but the game was so strange that only children could tell what it was. Perhaps it wasn't a game at all, only the grave of a game.