TZ

Author

Timothy Zahn

/timothy-zahn-quotes-and-sayings

43 Quotes
9 Works

Author Summary

About Timothy Zahn on QuoteMust

Timothy Zahn currently has 43 indexed quotes and 9 linked works on QuoteMust. This page is the canonical destination for that author archive.

Works

Books and titles linked to this author

Choices of One Dark Force Rising Heir to the Empire Star Wars - Thrawn Star Wars: Thrawn Star Wars: Thrawn, Thrawn The Last Command Thrawn Vision of the Future

Quotes

All quote cards for Timothy Zahn

"

There are three ways to take down a wild tusklan.The average hunter takes a large-bore weapon with which to shoot the animal. When it works, the method is quick and efficient. But if the first shot fails to hit a vital organ, the tusklan may be upon its attackerbfore a second shot can be aimed and fired.The wise hunter takes a smaller-bore weapon. The method is less likely to produce a first-shot kill, but the second, third, or fourth shot may succeed. However if the bore is to small, none of the shots will penetrate to vital points, and the tusklan will again triumph over its attacker.The subtle hunter takes no visible weapon at all. He instead induces a thousand sting flies to attack the tusklan from all sides. The method is slow, and destructive of the pelt. But in the end, the tusklan is dead. And dies never knowing where the attack came from.

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Timothy Zahn

Star Wars: Thrawn

"

Each culture is different. Each species is unique. That presents challenges to the warrior, who often must ascertain from limited clues the strategy, goals, and tactics of an opponent.But the danger of misreading an opponent is sometimes even greater in politics. There, one seldom has the clearness of weapons activation or troop movement to warn of impending danger. Often, the only indication of conflict is when the battle has already begun.

TZ
Timothy Zahn

Star Wars: Thrawn

"

A life path may change because of important decisions or events. Those were what drove my current path.But sometimes the smallest event can also drive a turn. In the case of Eli Vanto, that force was a single, overheard word.Chiss. Where had Cadet Vanto heard that name? What did it mean to him? He had already spoken one reason, but there might well be others. Indeed, the full truth might have several layers. But what were they?On a ship as large as this, there was only one practical way to find out.Thus did my path take yet another turn. As, certainly, did his.

"

To some extent, the direction of one's chosen path automatically selects for the paths that may cross it. A warriors path will intersect the paths of other warriors, allies and enemies alike. A workers path will interest the paths of other workers.But as with games of cards and dice, sometimes unexpected crossings occur. Some are driven by chance, others by design, others by a change in one's goal.Some are driven by malice.Such manipulations can prove effective in the short term. But the longer-term consequences can be perilously difficult to predict.The path of Arihnda Pryce is one such example. A deep and perceptive study of it can serve as a valuable lesson.And as an even more valuable warning.

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Timothy Zahn

Star Wars: Thrawn

"

There is satisfaction in defeating an enemy. But one must never allow oneself to become complacent. There are always more enemies to be identified, faced, and vanquished.All warriors understand the need to face and defeat the enemy. Both aspects of the task can be challenging. Both can require thought, insight, and planning. Failures in any of those areas can cost unnecessary time and irreplaceable lives.But a warrior may forget that even the task of identifying the enemy can be difficult. And the cost of that failure can lead to catastrophe.

TZ
Timothy Zahn

Star Wars: Thrawn

"

War is a primarily a game of skill. It is a Contest of mind matched against mind, tactics matched against tactics.But there is also an element of chance that is more suited to games of cards or dice. A wise tactician studies those games, as well, and learns from them.The first lesson of card games is that the cards cannot be played in random order. Only when laid down properly can victory be achieved. In this case, there were but three cards.The first was played at the encampment. The result was entrance to the Strikefast. The second was played aboard ship. The result was promise of passage to Coruscant, and the assignment of Cadet Vanto as my translator.The third was a name: Anakin Skywalker.

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Timothy Zahn

Star Wars: Thrawn, Thrawn

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There are times in every commander's life when he must yield the stick of authority to a subordinate.Sometimes the reason is one of expertise, when the subordinate has skills the commander lacks. Sometimes it is positional, when the subordinate is in the right place at the right and the commander is not. Often it is anticipated there will be loss of direct communication, which means the subordinate may be given general instructions but must then carry them out on his own initiative as the situation flows around him.No commander enjoys those moments. Most subordinates fear them, as well. Those who do no fear already betray the overconfidence that nearly always leads to disaster.But the moments must be faced. And all will learn from them, whether to satisfaction or to sorrow.

TZ
Timothy Zahn

Star Wars: Thrawn

"

One is born with a unique set of talents and abilities. One must choose which of those talents to nurture, which to ignore completely.Sometimes the choice is obvious. Other times, the hints and proddings are more obscure. Then, one may need to undergo several regiments of training and sample several different professions before determining where one's strongest talents lie. This is the driving force behind many life-path alterations,There are few sets of skills that match only one specific job. More often they are are adaptable to many different professions. Sometimes, one can plan such a change. Other times, the change appears without warning. In both instances, one must be alert and carefully consider all options. Not very change is a step forward.

TZ
Timothy Zahn

Star Wars: Thrawn

"

An enemy will almost never be anything except an enemy. All one can do with an enemy is defeat him. But and adversary can sometimes become an ally.There is a cost, of course. In all things in life there is a cost. In dealing with an adversary, sometimes the cost paid in power or position. Sometimes the cost is greater. Sometimes the risk is one's future, or even one's life.But in all such situations, the calculation is straightforward: whether or not the potential gain is worth the potential loss. And the warrior must never forget that he and his adversary are not the only ones in that equation. Sometimes, all the universe may hang in the balance.

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Timothy Zahn

Star Wars: Thrawn

"

All people have regrets. Warriors are no exceptions.One would hope it was possible to distinguish between events caused by one's carelessness or lack of ability and those caused by circumstances or forces beyond a one's control. But in practice, there is no difference. All forms of regret sear equally into the mind and soul. All forms leave scars of equal bitterness.And always, beneath the scar, lurks the thought and fear that there was something else that could have been done. Some action, or inaction, that would have changed things for the better. Such questions can sometimes be learned form. All to often, they merely add to the scar tissue.A warrior must learn to set those regrets aside as best he can. Knowing full well that they will never be far away.

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Timothy Zahn

Star Wars: Thrawn

"

It is said that one should keep one's allies within view, and one's enemies within reach.A valid statement. One must be able to read an ally's strengths, so as to determine how to best use them. One must similarly be able to read his enemy's weaknesses, so as to determine how to best defeat him.But what of friends?There is no accepted answer, perhaps true friendship is so exceedingly rare. But I had formulated my own.A friend need not be kept within sight or within reach. A friend must be allowed the freedom to find and follow his own path. If one is fortunate, those paths will for a time join. But if paths separate, it is comforting to know that a friend still graces the universe with his skills, and his viewpoint, and his present. For if one is remembered by a friend, one is never truly gone.

TZ
Timothy Zahn

Star Wars: Thrawn

"

Each person has goals. Some goals are open, visible to all who care to observe. Others are more private, shared only with one's closest friends or associates.Some are dark secrets that one hopes will never see the light of day. But eventually, inevitably, those deepest goals must be made manifest if they are to be reached. They must be opened for someone to hear, or see, or offer assistance.Everyone who brings those goals into the light must be prepared for either acceptance or rejection. And he must be ready to bear the consequence.All of them.

TZ
Timothy Zahn

Star Wars: Thrawn

"

At one time or another, every warrior wishes to have an unconquerable fortress. Such as a fortress is perceived as a refuge, a place of defiance, or a rock upon which enemies can be goaded into smashing themselves to their own destruction.Politicians, too, yearn for such a fortresses, though they envision them in terms of power and authority instead of stone and weapons and shields. Industrialists wish to be similarly protected against competitors and marauders, while pirates hope for defense against system of authorities. In one way or another, all people wish for ultimate safety.But ultimately safety does not exist. Those who trust in such will find that hope dashed upon the very rock behind which they seek to hide.

TZ
Timothy Zahn

Star Wars: Thrawn