By the way, if anyone here is in advertising or marketing, kill yourself.
Marcus Brutus was the original tragic hero of the play __ulius Caesar_, Aditya concluded. Perhaps, Shakespeare should have named his play __arcus Brutus_. But then again, it all must have boiled down to saleability and marketing; Julius Caesar being the more famous and thus bankable name. Ironical it was, Aditya smiled. The same Shakespeare had once said-__hat__ in a name...
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Marcus Brutus was the original tragic hero of the play __ulius Caesar_, Aditya concluded. Perhaps, Shakespeare should have named his play __arcus Brutus_. But then again, it all must have boiled down to saleability and marketing; Julius Caesar being the more famous and thus bankable name. Ironical it was, Aditya smiled. The same Shakespeare had once said-__hat__ in a name...
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Something as superfluous as "play" is also an essential feature of our consciousness. If you ask children why they like to play, they will say, "Because it's fun." But that invites the next question: What is fun? Actually, when children play, they are often trying to reenact complex human interactions in simplified form. Human society is extremely sophisticated, much too involved for the developing brains of young children, so children run simplified simulations of adult society, playing games such as doctor, cops and robber, and school. Each game is a model that allows children to experiment with a small segment of adult behavior and then run simulations into the future. (Similarly, when adults engage in play, such as a game of poker, the brain constantly creates a model of what cards the various players possess, and then projects that model into the future, using previous data about people's personality, ability to bluff, etc. The key to games like chess, cards, and gambling is the ability to simulate the future. Animals, which live largely in the present, are not as good at games as humans are, especially if they involve planning. Infant mammals do engage in a form of play, but this is more for exercise, testing one another, practicing future battles, and establishing the coming social pecking order rather than simulating the future.)
No child should ever be too sad to play.
I am. That has not changed. I am the villain. I am the one you should curse, not praise. I am no hero. Heroes look to fix what lies before them and head home after the leak is patched. A villain will remain poking and prodding his achievement long after they've won. Evil never sleeps. It's always looking for more ways to expand on its conquest.
Books allow us to escape from the pressures of modern life. By far, the best vehicles of escape are Young Adult Science Fiction or Fantasy genre allowing us to lose ourselves in worlds far away from the reality we know. This escapism works because we totally immerse ourselves and:-We become the hero or heroine. We are the ones who thwart evil. We laugh as we socialise with characters we have never met but feel they are as close as our family. We cry when we lose a good friend.
Very well. He'd lighten up. As a matter of fact, he felt as light as the bubbly froth that flew from the lips of the waves. Whatever else his long, unprecedented life might have been, it had been fun. Fun! If others should find that appraisal shallow, frivolous, so be it. To him, it seemed now to largely have been some form of play. And he vowed that in the future he would strive to keep that sense of play more in mind, for he'd grown convinced that play--more than piety, more than charity or vigilance--was what allowed human beings to transcend evil.