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There's been a lot of wedding songs and proposals. It's cool because when they play it at weddings so, it means a lot to them. That's a big deal. They're always going to remember 'Head Over Boots' as played at their wedding.
Jon Pardi
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There's been a lot of wedding songs and proposals. It's cool because when they play it at weddings so, it means a lot to them. That's a big deal. They're always going to remember 'Head Over Boots' as played at their wedding.

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The survivor spoke to us though, or tried to. Mumbling through that matted brown beard of his, pale as death itself. I can__ say now if it was weakness from his wounds or what it was _ but we struggled to understand him. In fact we got nothing intelligible from him at all then. He seemed afraid, like any dying man probably would be, but he did seem more terrified than any dying man I__e seen before _ and I__e seen a few in my time. Let me tell you, Corsair or not, he grabbed whatever hand would hold his, and clenched it so tight his knuckles turned white! He kept fading out as we carried him on the stretcher board the medics brought with them. Looking back, I think he tried to warn us, poor bastard. He tried to tell us to leave him behind and go, but we wouldn__ listen. We thought we were better than the Corsairs, remember? We thought we would be all moral and upright and try to help him. __on__ say I didn__ warn you._ were the last words he said before losing consciousness. At least, those that we could make out. At the end of it all, he was right _ as it turned out, we couldn__ even help ourselves.

"

Something as superfluous as "play" is also an essential feature of our consciousness. If you ask children why they like to play, they will say, "Because it's fun." But that invites the next question: What is fun? Actually, when children play, they are often trying to reenact complex human interactions in simplified form. Human society is extremely sophisticated, much too involved for the developing brains of young children, so children run simplified simulations of adult society, playing games such as doctor, cops and robber, and school. Each game is a model that allows children to experiment with a small segment of adult behavior and then run simulations into the future. (Similarly, when adults engage in play, such as a game of poker, the brain constantly creates a model of what cards the various players possess, and then projects that model into the future, using previous data about people's personality, ability to bluff, etc. The key to games like chess, cards, and gambling is the ability to simulate the future. Animals, which live largely in the present, are not as good at games as humans are, especially if they involve planning. Infant mammals do engage in a form of play, but this is more for exercise, testing one another, practicing future battles, and establishing the coming social pecking order rather than simulating the future.)

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"

Very well. He'd lighten up. As a matter of fact, he felt as light as the bubbly froth that flew from the lips of the waves. Whatever else his long, unprecedented life might have been, it had been fun. Fun! If others should find that appraisal shallow, frivolous, so be it. To him, it seemed now to largely have been some form of play. And he vowed that in the future he would strive to keep that sense of play more in mind, for he'd grown convinced that play--more than piety, more than charity or vigilance--was what allowed human beings to transcend evil.

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