A mind is a simulation that simulates itself.
A forecasting game is a kind of simulation, a kind of scenario, a kind of teleconference, a kind of artifact from the future - and more - that enlists the participants as 'first-person forecasters.'
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A forecasting game is a kind of simulation, a kind of scenario, a kind of teleconference, a kind of artifact from the future - and more - that enlists the participants as 'first-person forecasters.'
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We are consciousness playing a game with itself to see how it feels.
Life is like a game - we should be curious to play it - you explore and learn and grow - that is what it is for - that and having fun. It all expands consciousness- your own, the collective, and the cosmic.
[Lizzie Bennington to a reporter who has asked for her opinion about Jack Archer's celebrated thighs.] __hen you come back from a set down and bring the match to a final set tiebreak and are a point away from winning the match, only to have what looks like an extremely fit player call a time out because of a cramp and then watch that player sit back and casually converse and laugh while you do your best to keep your mental focus and your body moving so you don__ grow cold and cramp yourself, I hardly think you__ concern yourself with his burgeoning manhood, let alone his thighs!
He was working that charm right now on the trainer who kneeled before him and touched his thigh as though it were the thigh of David, Michelangelo__ glorious statue come to life right here on court.
Something as superfluous as "play" is also an essential feature of our consciousness. If you ask children why they like to play, they will say, "Because it's fun." But that invites the next question: What is fun? Actually, when children play, they are often trying to reenact complex human interactions in simplified form. Human society is extremely sophisticated, much too involved for the developing brains of young children, so children run simplified simulations of adult society, playing games such as doctor, cops and robber, and school. Each game is a model that allows children to experiment with a small segment of adult behavior and then run simulations into the future. (Similarly, when adults engage in play, such as a game of poker, the brain constantly creates a model of what cards the various players possess, and then projects that model into the future, using previous data about people's personality, ability to bluff, etc. The key to games like chess, cards, and gambling is the ability to simulate the future. Animals, which live largely in the present, are not as good at games as humans are, especially if they involve planning. Infant mammals do engage in a form of play, but this is more for exercise, testing one another, practicing future battles, and establishing the coming social pecking order rather than simulating the future.)