Shirts and jeans litter the asphalt, the empty fabric limbs askew as if they're attempting to escape. Blood smears Sarah's lips as she struggles against the chest of a dirty looking man with a beard. Terror. Terror is the only word my mind can seize on and it forgets what it means. I forget how to think - to move.
I always wanted to play a boxer because some of my favorite films, as a boy, were those great boxing movies, like 'Raging Bull', 'Rocky', 'The Set Up', 'Fat City and Hard Times'. I just loved those films.
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I always wanted to play a boxer because some of my favorite films, as a boy, were those great boxing movies, like 'Raging Bull', 'Rocky', 'The Set Up', 'Fat City and Hard Times'. I just loved those films.
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The city had grown, implacably, spreading its concrete and alloy fingers wider every day over the dark and feral country. Nothing could stop it. Mountains were stamped flat. Rivers were dammed off or drained or put elsewhere. The marshes were filled. The animals shot from the trees and then the trees cut down. And the big gray machines moved forward, gobbling up the jungle with their iron teeth, chewing it clean of its life and all its living things.Until it was no more. Leveled, smoothed as a highway is smoothed, its centuries choked beneath millions and millions of tons of hardened stone. The birth of a city... It had become the death of a world.
Something as superfluous as "play" is also an essential feature of our consciousness. If you ask children why they like to play, they will say, "Because it's fun." But that invites the next question: What is fun? Actually, when children play, they are often trying to reenact complex human interactions in simplified form. Human society is extremely sophisticated, much too involved for the developing brains of young children, so children run simplified simulations of adult society, playing games such as doctor, cops and robber, and school. Each game is a model that allows children to experiment with a small segment of adult behavior and then run simulations into the future. (Similarly, when adults engage in play, such as a game of poker, the brain constantly creates a model of what cards the various players possess, and then projects that model into the future, using previous data about people's personality, ability to bluff, etc. The key to games like chess, cards, and gambling is the ability to simulate the future. Animals, which live largely in the present, are not as good at games as humans are, especially if they involve planning. Infant mammals do engage in a form of play, but this is more for exercise, testing one another, practicing future battles, and establishing the coming social pecking order rather than simulating the future.)
No child should ever be too sad to play.
City of Wizards is normally quite a GOOD thing, since only Good WIZARDS seem able to live together. . . .There have been cities of EVIL Wizards in the past. You will occasionally come across the sites of these, reduced to a glassy slag during the ultimate disagreement.
Very well. He'd lighten up. As a matter of fact, he felt as light as the bubbly froth that flew from the lips of the waves. Whatever else his long, unprecedented life might have been, it had been fun. Fun! If others should find that appraisal shallow, frivolous, so be it. To him, it seemed now to largely have been some form of play. And he vowed that in the future he would strive to keep that sense of play more in mind, for he'd grown convinced that play--more than piety, more than charity or vigilance--was what allowed human beings to transcend evil.