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I think you have to keep a childlike quality to play music or make a record.
Beck
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I think you have to keep a childlike quality to play music or make a record.

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"

I'm sure that the book is incrediable, phenomenal and so on and so on going in positive direction... But the film wasn't made well (I'm talking about NeedFul Things by Stephen King), the effects weren't good, some scenes were missed, for example I'm very curiouis how does the guy kills his wife with the harmer... The scene reminds me for Shining, but Unfortunately in the Shining there were more possibilities to be saw this scene, than in this film... If some disadvantages will be fixed, then I'm sure that the film will be pretty interesting, however to don't forget about the quality!

"

But the biggest clue seemed to be their expressions. They were hard to explain. Good-natured, friendly, easygoing...and uninvolved. They were like spectators. You had the feeling they had just wandered in there themselves and somebody had handed them a wrench. There was no identification with the job. No saying, "I am a mechanic." At 5 P.M. or whenever their eight hours were in, you knew they would cut it off and not have another thought about their work. They were already trying not to have any thoughts about their work on the job.

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Robert M. Pirsig

Zen and the Art of Motorcycle Maintenance: An Inquiry Into Values

"

Something as superfluous as "play" is also an essential feature of our consciousness. If you ask children why they like to play, they will say, "Because it's fun." But that invites the next question: What is fun? Actually, when children play, they are often trying to reenact complex human interactions in simplified form. Human society is extremely sophisticated, much too involved for the developing brains of young children, so children run simplified simulations of adult society, playing games such as doctor, cops and robber, and school. Each game is a model that allows children to experiment with a small segment of adult behavior and then run simulations into the future. (Similarly, when adults engage in play, such as a game of poker, the brain constantly creates a model of what cards the various players possess, and then projects that model into the future, using previous data about people's personality, ability to bluff, etc. The key to games like chess, cards, and gambling is the ability to simulate the future. Animals, which live largely in the present, are not as good at games as humans are, especially if they involve planning. Infant mammals do engage in a form of play, but this is more for exercise, testing one another, practicing future battles, and establishing the coming social pecking order rather than simulating the future.)

MK
Michio Kaku

The Future of the Mind: The Scientific Quest to Understand, Enhance, and Empower the Mind