Yeah, try wearing a piss cutter for eight years_ then it wouldn__ be so bad.
Witchcraft is fun. It offers us a chance to play, to act silly, to let the inner child come out. Out of foolishness and play, creativity is born.
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Witchcraft is fun. It offers us a chance to play, to act silly, to let the inner child come out. Out of foolishness and play, creativity is born.
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Spooky Twisties:All things Spooky, here beginThey lay and wait, in books within.They sometimes pass, in open space.Then leave and go, without a trace.Some appear on the spot.Some we know, others not.Sometimes we are afraid to say,__eave us now_, or beg to stay.At times they leave a sign beyond,A gentle breeze, or note from song.Be not afraid, to read story__ close.For in the dark, your spirit goes.
Your cunning has proved to be that of Cain. I grant you power over the Hellmouth. May Samael take my revenge." The thing said with a bitter look and a voice that seemed to be many.
Witches are liberated from their own fears and limited thinking. In turn, their presence has the power to liberate and consciously expand others.
Something as superfluous as "play" is also an essential feature of our consciousness. If you ask children why they like to play, they will say, "Because it's fun." But that invites the next question: What is fun? Actually, when children play, they are often trying to reenact complex human interactions in simplified form. Human society is extremely sophisticated, much too involved for the developing brains of young children, so children run simplified simulations of adult society, playing games such as doctor, cops and robber, and school. Each game is a model that allows children to experiment with a small segment of adult behavior and then run simulations into the future. (Similarly, when adults engage in play, such as a game of poker, the brain constantly creates a model of what cards the various players possess, and then projects that model into the future, using previous data about people's personality, ability to bluff, etc. The key to games like chess, cards, and gambling is the ability to simulate the future. Animals, which live largely in the present, are not as good at games as humans are, especially if they involve planning. Infant mammals do engage in a form of play, but this is more for exercise, testing one another, practicing future battles, and establishing the coming social pecking order rather than simulating the future.)
No child should ever be too sad to play.