What__ the old saying? Ah, I remember now. __uriosity flayed the cat alive, ripped it apart limb from limb, and listened to it scream before it killed it._ That__ the one.
Nothing unleashes curiosity in an audience like good storytelling. Nothing inspires storytelling, in turn, like the results of curiosity.
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Nothing unleashes curiosity in an audience like good storytelling. Nothing inspires storytelling, in turn, like the results of curiosity.
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I need to tell you a story, a tale of fate and emergence.
Yes, movies! Look at them _ All of those glamorous people _ having adventures _ hogging it all, gobbling the whole thing up! You know what happens? People go to the movies instead of moving! Hollywood characters are supposed to have all the adventures for everybody in America, while everybody in America sits in a dark room and watches them have them! Yes, until there's a war. That's when adventure becomes available to the masses! Everyone's dish, not only Gable's! Then the people in the dark room come out of the dark room to have some adventures themselves _ Goody, goody! _ It's our turn now, to go to the south Sea Island _ to make a safari _ to be exotic, far-off! _ But I'm not patient. I don't want to wait till then. I'm tired of the movies and I am about to move!
He prefers his adventures second hand.
Who knows what adventure we might find here?" Drizzt said excitedly. "Who knows what secrets might be unveiled to us?""Adventure?" Dunkin asked incredulously, looking to the carnage along the beach, and to the zombies still frozen in the water. "Reward?" he added with a chuckle. "Punishment, more likely, though I have done nothing to harm you, any of you!""We are here to unveil a mystery," Drizzt said, as though that fact should have piqued the man's curiosity, "To learn and to grow. To live as we discover the secrets of the world about us.
It's in The Lord of the Rings, I think, where one of the characters says that "way leads on to way"; that you could start at a path leading nowhere more fantastic than from your own front steps to the sidewalk, and from there you could go . . . well, anywhere at all. It's the same way with stories. One leads to the next, to the next, and to the next; maybe they go in the direction you wanted to go, but maybe they don't. Maybe in the end it's the voice that tells the stories more than the stories themselves that matters.