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In the past few decades quite a few people have suggested -- citing most often the offence of impossible proportions -- that Barbie dolls teach young girls to hate themselves. But the opposite may be true. British researchers recently found that girls between the ages of seven and eleven harbor surprisingly strong feelings of dislike for their Barbie dolls, with no other toy or brand name inspiring such a negative response from the children. The dolls "provoked rejection, hatred, and violence" and many girls preferred Barbie torture -- by cutting, burning, decapitating, or microwaving -- over other ways of playing with the doll. Reasons that the girls hated their Barbies included, somewhat poetically, the fact that they were 'plastic.' The researchers also noted that the girls never spoke of one single, special Barbie, but tended to talk about having a box full of anonymous Barbies. 'On a deeper level Barbie has become inanimate,' one of the researchers remarked. 'She has lost any individual warmth that she might have possessed if she were perceived as a singular person. This may go some way towards explaining the violence and torture.
Eula Biss The Best American Nonrequired Reading 2009
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In the past few decades quite a few people have suggested -- citing most often the offence of impossible proportions -- that Barbie dolls teach young girls to hate themselves. But the opposite may be true. British researchers recently found that girls between the ages of seven and eleven harbor surprisingly strong feelings of dislike for their Barbie dolls, with no other toy or brand name inspiring such a negative response from the children. The dolls "provoked rejection, hatred, and violence" and many girls preferred Barbie torture -- by cutting, burning, decapitating, or microwaving -- over other ways of playing with the doll. Reasons that the girls hated their Barbies included, somewhat poetically, the fact that they were 'plastic.' The researchers also noted that the girls never spoke of one single, special Barbie, but tended to talk about having a box full of anonymous Barbies. 'On a deeper level Barbie has become inanimate,' one of the researchers remarked. 'She has lost any individual warmth that she might have possessed if she were perceived as a singular person. This may go some way towards explaining the violence and torture.
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Eula Biss

The Best American Nonrequired Reading 2009

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Is it because I'm a girl?"Reluctantly, Bill nodded his head.She looked at him for a moment, her lips trembling, and Richie thought she would cry. Instead, she exploded. "Well, fuck you!" She whirled around to look at the others, and they flinched from her gaze, so hot it was nearly radioactive. "Fuck all of you if you think the same thing!" she turned back to Bill and began to talk fast, rapping him with words. "This is something more than some diddly shit kids game like tag, or guns, or hide and go seek, and you know it, Bill! We're supposed to do this, that's part of it! And you're not going to cut me out just because I'm a girl, do you understand? You better. Or I'm leaving right now!

"

Something as superfluous as "play" is also an essential feature of our consciousness. If you ask children why they like to play, they will say, "Because it's fun." But that invites the next question: What is fun? Actually, when children play, they are often trying to reenact complex human interactions in simplified form. Human society is extremely sophisticated, much too involved for the developing brains of young children, so children run simplified simulations of adult society, playing games such as doctor, cops and robber, and school. Each game is a model that allows children to experiment with a small segment of adult behavior and then run simulations into the future. (Similarly, when adults engage in play, such as a game of poker, the brain constantly creates a model of what cards the various players possess, and then projects that model into the future, using previous data about people's personality, ability to bluff, etc. The key to games like chess, cards, and gambling is the ability to simulate the future. Animals, which live largely in the present, are not as good at games as humans are, especially if they involve planning. Infant mammals do engage in a form of play, but this is more for exercise, testing one another, practicing future battles, and establishing the coming social pecking order rather than simulating the future.)

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Very well. He'd lighten up. As a matter of fact, he felt as light as the bubbly froth that flew from the lips of the waves. Whatever else his long, unprecedented life might have been, it had been fun. Fun! If others should find that appraisal shallow, frivolous, so be it. To him, it seemed now to largely have been some form of play. And he vowed that in the future he would strive to keep that sense of play more in mind, for he'd grown convinced that play--more than piety, more than charity or vigilance--was what allowed human beings to transcend evil.

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