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In science fiction, telepaths often communicate across language barriers, since thoughts are considered to be universal. However, this might not be true. Emotions and feelings may well be nonverbal and universal, so that one could telepathically send them to anyone, but rational thinking is so closely tied to language that it is very unlikely that complex thoughts could be sent across language barriers. Words will still be sent telepathically in their original language.
Michio Kaku The Future of the Mind: The Scientific Quest to Understand, Enhance, and Empower the Mind
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In science fiction, telepaths often communicate across language barriers, since thoughts are considered to be universal. However, this might not be true. Emotions and feelings may well be nonverbal and universal, so that one could telepathically send them to anyone, but rational thinking is so closely tied to language that it is very unlikely that complex thoughts could be sent across language barriers. Words will still be sent telepathically in their original language.
MK
Michio Kaku

The Future of the Mind: The Scientific Quest to Understand, Enhance, and Empower the Mind

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Something as superfluous as "play" is also an essential feature of our consciousness. If you ask children why they like to play, they will say, "Because it's fun." But that invites the next question: What is fun? Actually, when children play, they are often trying to reenact complex human interactions in simplified form. Human society is extremely sophisticated, much too involved for the developing brains of young children, so children run simplified simulations of adult society, playing games such as doctor, cops and robber, and school. Each game is a model that allows children to experiment with a small segment of adult behavior and then run simulations into the future. (Similarly, when adults engage in play, such as a game of poker, the brain constantly creates a model of what cards the various players possess, and then projects that model into the future, using previous data about people's personality, ability to bluff, etc. The key to games like chess, cards, and gambling is the ability to simulate the future. Animals, which live largely in the present, are not as good at games as humans are, especially if they involve planning. Infant mammals do engage in a form of play, but this is more for exercise, testing one another, practicing future battles, and establishing the coming social pecking order rather than simulating the future.)

MK
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The Future of the Mind: The Scientific Quest to Understand, Enhance, and Empower the Mind